They could be a mark on a random tomb, an average joe that you wouldn't talk to while visiting a random town. They could be the infamous mysterious stranger. They could be men, they could be women, they could be dead, they could be alive, they could have lived in a shack, on the road, have ruled they own city, or died the day after they defeated their enemies. Except for Brotherhood of Steel, which features the vault dweller (unless they only implie it), most Fallout were smart enough to remain as vague as possible about the fate of previous player characters.
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